readme.txt for RepTile v1.0  2/12/96

     ====================================
             RepTile version 1.0
     Copyright (c)1996, Namba One Systems
          by Kimiko & Tetuso Namba
            All rights reserved.
     ====================================
 

1. Introduction

  This is a puzzle program for the Newton. It's another jump-over-the-
  peg-till-you-are-left-with-only-one-peg type of game with a few little
  twists. This game provides 10 skill levels to play at.

  If you like this game, please try our "Little Peking v1.2," another
  puzzle game for the Newton, and it's free.
  

2. Distribution of This Program

  This program is freeware. You are free to give it away to your friends and
  family members. Be sure to pass this readme file along with the program.

  If you upload this program to a BBS or FTP site, please notify us by
  sending email afterwards.


3. Requirements

  This program was tested on the MP-120 with Newton OS 1.3. It should
  work on other models with the same OS.  We have not tested on the OS 2.0.
  The program takes up about 30KB of memory and consumes about 9KB of heap.


4. How to Play

  A. Start A New Game

    When you start the game for the first time, a game board appears after
    a little pause. In the upper left corner of the screen, you find the
    picker labeled [level]. Select the skill level by tapping this picker;
    the game starts immediately. The default level is "trivial" and that's
    what it says.
    
    After you finish your game succesfully, start another game by tapping
    the [New Game] button located at the bottom of the screen.
  
  B. Object

    The object of this game is to eliminate all tiles but the last one by
    jumping over one tile after another. 
    
  C. Eliminating Tiles

    You can eliminate a tile by moving a tile over another tile and landing
    on an empty space or on a tile of same kind. You can move a tile in all
    directions: up, down, right, left and diagonally, provided you have
    the tile to jump over and the empty space or the tile of same kind to
    land on.
    
    In actualyty, you tap on a tile that you want to move and then you
    tap the location you want to move to. Simple, no?

  D. Displaying Legal Moves

    The program can examine all possible moves for you. Tap the
    "Mmagnifying glass" button next to the "U-turn" button. Each time you
    tap the button, matching tiles will flash a few times.

  E. Undoing Moves

     You can undo your moves all the way up to the initial tile layout.
     Tap the white "U-turn" button next to the [X] button. Each time you
     tap the button, you undo one move.
  
     Note:
       Do not use the regular "Undo" button. It won't do you any good.
     
  F. Starting It Over
  
    If you are stuck, you can tap the "Start It Over" button next to the
    "New Game" button. All moves you have made will be undone right before
    your eyes.
  
  G. Score Records

    Top ten scores are kept. To view the records tap the [Hi Score] in the
    [i] button. Scores are calculated based on the number of moves and the
    number of tiles elimnated by each move, and of course, the skill level.


5. Please Donate

  Writing a program and maintaining it takes a lot of efforts. If you find this
  program interesting, please donate some money to us.  We are going to port
  this program to OS 2.0 as soon as we obtain the new MP-120. Comments, bug
  reports and suggestions are welcome.

  Ms. Kimiko Namba
  46-11-203 Minami-cho, Itabashi,
  Tokyo 173, Japan

  phone: +81-3-3530-8058
  fax:   +81-3-5966-9243
  email: gcg00536@niftyserve.or.jp


6. Update History

   V1.0  02/12/96   Newly created.

-- Thank you. --




